# Matchmaking

The matchmaking system in the MHUNT platform utilizes rank-based searching to find opponents within the same or similar skill group. The introduction of levels serves the purpose of preventing unequal matches and enhancing the overall enjoyment of the game for all player categories (P2P, S2P, F2P).

By assigning players with ranks based on their skill level, the matchmaking system ensures that they are matched against opponents who are at a comparable skill level. This helps to create more balanced and competitive gameplay experiences, where each player has a fair chance of success.

The player levels act as an indicator of a player's proficiency in the game, allowing the matchmaking system to prioritize finding suitable opponents within a similar rank range. This approach helps to mitigate the frustration that can arise from facing opponents who are significantly more skilled or less skilled, as it promotes fair competition and a more enjoyable gameplay experience for all participants.\ <br>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://mhnt.gitbook.io/metahunt-wp/rankings/matchmaking.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
