MetaHunt WP
  • 🏳️Welcome to MHUNT
  • ▶️Game Modes
    • 🎮Fortune Frenzy
    • 🎮Token takedown
    • 🎮Skins Skirmish
  • 🏹In-game Loots
  • 🎨Skins
    • 🖌️Dynamic Skins
    • 🖌️Skins Marketplace
  • 💰$MHNT Tokenomics
  • 🥩Staking Mechanics
    • 💸$COC Staking
    • 💸(ETH) Divis
    • 💸In-game Staking
  • 📖Referral Program
  • 🎖️Rankings
    • 🥈Matchmaking
  • ⚙️Gaming Engine
  • 🖥️Server Infrastructure
  • ⛓️Blockchain protocol
  • 🛣️RoadMap
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Rankings

Game Development & Features

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Last updated 1 year ago

In the MHUNT platform, the progression through the ranks hinges directly on a player's performance, primarily their kill score. For every kill, a player earns one experience point (XP). Conversely, being killed results in a loss of one XP (-1 XP for death, +1 XP for a kill).

To illustrate how XP impacts level progression, consider the following breakdown:

  • Level 1 to Level 10: Players level up for every 10 XP earned.

  • Level 11 to Level 20: Players level up for every 20 XP earned.

  • Level 21 to Level 30: Players level up for every 25 XP earned.

It's crucial to understand that a player's kill score is cumulative across game rounds. This means players aren't required to achieve a specific number of kills in a single game session to level up. Instead, each kill contributes to their ongoing progress, dictating when they achieve the milestone of leveling up and securing the associated rewards.

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